Support United Paizo Workers! Click here for more details!
Player > Weapon > Accessories > Scope, clarity
Level: 12
Price: 37500
Bulk: L
Capacity: 20
Usage: 1/hour
Weapon Type: Railed weapon, small arm
A scope is a telescopic sighting device with an incorporated
reticle that attaches to a small arm or railed weapon's top rail. A
scope can't be added to a weapon with a sight (see page 61). As
a move action, you can aim through a scope. This can be done
as part of the same move action required to aim a weapon with
the sniper weapon special quality, or as part of a sneak attack
where you do not take any movement even if you also aim a
sniper weapon as part of that action. Aiming through a scope
reduces penalties to attack rolls due to range as well as bonuses
to AC from cover.
In addition, a scope increases a weapon's range increment for
determining penalties to attack rolls due to range. For small arms,
a scope increases the weapon's normal range increment to 1-1/2
times its listed range for this purpose. For longarms and heavy
weapons, the increase is 4 times the normal range increment. For
sniper weapons, the increase is twice the range increment of the
sniper special property. The reduction in penalties due to aiming
with a scope applies only to the next attack roll you make with
the weapon before the end of your next turn. Scopes also confer
other benefits depending on their type.
You can also view distant objects through a scope as a
move action, which grants you a +1 circumstance bonus to
vision-based Perception checks against objects 30 feet or
farther from you. You can use a scope for this purpose when
it is not attached to or integrated with a weapon. A detached
scope does not provide improved accuracy.
A clarity scope functions as a revealing scope, with additional capabilities while the scope's magical sensors are active. Activating or deactivating a clarity scope is a move action. When aiming or looking through a clarity scope with active sensors, you can see through illusions, and you eliminate your miss chance due to concealment other than total concealment. In addition, you gain sense through (vision) that allows you to sense through only the first creature or object between you and your target, provided that the creature or object is within the weapon's first scope-enhanced range increment (including the enhanced range increment from the sniper special property).
Name | Level | Price | Bulk | Capacity | Usage | Weapon Type | Source |
---|---|---|---|---|---|---|---|
Scope, sniper | 3 | 1350 | L | 0 | — | Railed weapon, small arm | ARM p.60 |
Scope, nightvision | 4 | 2350 | L | 20 | 1/hour | Railed weapon, small arm | ARM p.60 |
Scope, laser | 6 | 4300 | L | 20 | 1/hour | Railed weapon, small arm | ARM p.60 |
Scope, revealing | 9 | 12500 | L | 20 | 1/hour | Railed weapon, small arm | ARM p.60 |
Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info