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Player > Weapon > Grenades > Barbed shrapnel grenade, mk 1

Barbed shrapnel grenade, mk 1

Starfinder Galaxy Exploration Manual p.42

Level: 3
Price: 225
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (1d6 P, embed 1d6, 10ft.)

This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). Both these grenades’ sadistic effects and their common use by slavers to immobilize victims have resulted in wide-scale bans on these weapons, though more lawless regions rarely regulate the explosives.

NameLevelPriceRangeCapacityBulkSpecialSource
Barbed shrapnel grenade, mk 1322520 ft.DrawnLExplode (1d6 P, embed 1d6, 10ft.)GEM p.42
Barbed shrapnel grenade, mk 2658020 ft.DrawnLExplode (2d6 P, embed 1d6, 10ft.)GEM p.42
Barbed shrapnel grenade, mk 310250020 ft.DrawnLExplode (3d6 P, embed 2d6, 10ft.)GEM p.42
Barbed shrapnel grenade, mk 4151425020 ft.DrawnLExplode (7d6 P, embed 3d6, 10ft.)GEM p.42

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.

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