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Player > Weapon > Grenades > Concussion grenade, mk 5

Concussion grenade, mk 5

Starfinder Galaxy Exploration Manual p.42

Level: 14
Price: 9800
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (7d6 So, knockdown, 10 ft.)

The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Creatures that fail their save against a concussion grenade are knocked prone. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes it to reach the ground. More advanced versions of this grenade explode so forcefully that they also inflict sonic damage. The grenade’s shockwave requires a gas or liquid medium, and this grenade has no effect in a vacuum.

NameLevelPriceRangeCapacityBulkSpecialSource
Concussion grenade, mk 115020 ft.DrawnLExplode (knockdown, 10ft.)GEM p.42
Concussion grenade, mk 2323020 ft.DrawnLExplode (1d4 So, knockdown, 10ft.)GEM p.42
Concussion grenade, mk 3661520 ft.DrawnLExplode (2d6 So, knockdown, 10ft.)GEM p.42
Concussion grenade, mk 410260020 ft.DrawnLExplode (4d6 So, knockdown, 10ft.)GEM p.42
Concussion grenade, mk 514980020 ft.DrawnLExplode (7d6 So, knockdown, 10 ft.)GEM p.42

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.

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