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Player > Weapon > Grenades > Containment grenade (Hybrid)
Level: 12
Price: 6000
Range: 20 ft.
Capacity:
Drawn
Bulk: L
Special: Explode (5 ft.; see text)
Upon exploding, a containment grenade forces creatures in the blast radius to attempt a Reflex saving throw. Those that fail remain within the blast radius, provided it's big enough to contain them. Creatures that succeed take 3d6 force damage as they are pushed out of the blast radius. If a creature is too large to be contained within the radius, that creature is shunted out of the area as if it succeeded at the saving throw. Creatures that remain inside the sphere are trapped for 10 minutes as if by a wall of force spell.
Name | Level | Price | Range | Capacity | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Containment grenade (Hybrid) | 12 | 6000 | 20 ft. | Drawn | L | Explode (5 ft.; see text) | ARM p.126 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
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