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Player > Weapon > Grenades > Degeneration grenade
Starfinder Adventure Path #33: Dominion's End (Devastation Ark 3 of 3) p.49
Level: 17
Price: 40000
Range: 20 ft.
Capacity:
Drawn
Bulk: L
Special: Explode (11d6 A & So, degeneration 5d6, 20 ft.), hybrid
Degeneration grenades were standard equipment among sivv soldiers. They create a powerful degeneration wave that affects creatures and objects at the subatomic level. Creatures caught in the explosion of a degeneration grenade must attempt a Fortitude saving throw as their cells begin to collapse; on a failure, the creature takes 5d6 fire damage at the beginning of each of their turns and is fatigued. At the end of each of their turns, the creature can attempt a new Fortitude save to end this effect with a cumulative +1 bonus.
Name | Level | Price | Range | Capacity | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Degeneration grenade | 17 | 40000 | 20 ft. | Drawn | L | Explode (11d6 A & So, degeneration 5d6, 20 ft.), hybrid | DA03 p.49 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
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