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Player > Weapon > Grenades > Frag grenade IV

Frag grenade IV

Starfinder Core Rulebook p.184

Level: 10
Price: 5750
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (6d6 P, 15 ft.)

A fragmentary, or frag, grenade explodes in a cloud of shrapnel.

NameLevelPriceRangeCapacityBulkSpecialSource
Frag grenade I13520 ft.DrawnLExplode (1d6 P, 15 ft.)CRB p.184
Frag grenade II470020 ft.DrawnLExplode (2d6 P, 15 ft.)CRB p.184
Frag grenade III8256020 ft.DrawnLExplode (4d6 P, 15 ft.)CRB p.184
Frag grenade IV10575020 ft.DrawnLExplode (6d6 P, 15 ft.)CRB p.184
Frag grenade V141875020 ft.DrawnLExplode (10d6 P, 15 ft.)CRB p.184
Frag grenade VI164460020 ft.DrawnLExplode (12d6 P, 15 ft.)CRB p.184
Frag grenade VII189690020 ft.DrawnLExplode (16d6 P, 15 ft.)CRB p.184
Frag grenade VIII2021600020 ft.DrawnLExplode (20d6 P, 15 ft.)CRB p.184

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.

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