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Player > Weapon > Grenades > Gravity grenade II
Starfinder Alien Archive 4 p.109
Level: 6
Price: 600
Range: 20 ft.
Capacity:
Drawn
Bulk: L
Special: Explode (pull 10 ft., 20 ft.)
Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. Creatures in the area move the listed distance toward the blast's center if they fail a Fortitude saving throw. Unsecured, unattended items of 1 bulk or less automatically fail this save. The force is not powerful enough to move bigger objects, such as Large vehicles.
Name | Level | Price | Range | Capacity | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Gravity grenade I | 2 | 135 | 20 ft. | Drawn | L | Explode (pull 5 ft., 10 ft.) | AA4 p.109 |
Gravity grenade II | 6 | 600 | 20 ft. | Drawn | L | Explode (pull 10 ft., 20 ft.) | AA4 p.109 |
Gravity grenade III | 12 | 4800 | 20 ft. | Drawn | L | Explode (pull 15 ft., 30 ft.) | AA4 p.109 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
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