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Player > Weapon > Grenades > Holo grenade, mk 2 (Hybrid)

Holo grenade, mk 2 (Hybrid)

Starfinder Armory p.126

Level: 4
Price: 300
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (15 ft.; see text)

Commonly used as novelties, holo grenades can create all sorts of illusions in a harmless but surprising and often amusing way. A holo version of the wonder grenade (creating only an appearance of the listed effects) is popular among fey and children. However, holo grenades have less innocent uses as well—criminals and infiltrators use holo grenades as distractions.
A holo grenade creates a preprogrammed illusion no larger than the blast radius. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenades type.

NameLevelPriceRangeCapacityBulkSpecialSource
Holo grenade, mk 1 (Hybrid)15020 ft.DrawnL Explode (10 ft.; see text)ARM p.126
Holo grenade, mk 2 (Hybrid)430020 ft.DrawnLExplode (15 ft.; see text)ARM p.126
Holo grenade, mk 3 (Hybrid)790020 ft.DrawnL Explode (20 ft.; see text)ARM p.126

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.

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