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Player > Weapon > Grenades > Junkbot grenade (Hybrid)
Level: 9
Price: 2250
Range: 20 ft.
Capacity:
Drawn
Bulk: L
Special: Explode (10 ft.; see text)
When you use a junkbot grenade, you set it to either handy or healing, then throw it into a pile of inert technological equipment of at least 1 bulk. When the grenade lands, it spreads magical nanites over the blast radius. Over the course of the next round, the nanites convert the junk into a handy junkbot or healing junkbot, as those spells except as detailed here. Either spell has a caster level of 9th. You must command the junkbot verbally. The junkbot created from this effect lasts for 1 minute.
Name | Level | Price | Range | Capacity | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Junkbot grenade (Hybrid) | 9 | 2250 | 20 ft. | Drawn | L | Explode (10 ft.; see text) | ARM p.126 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
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