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Player > Weapon > Grenades > Mindspike grenade, mk 5

Mindspike grenade, mk 5

Starfinder Galaxy Exploration Manual p.43

Level: 16
Price: 21000
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (8d4, daze, 20ft.)

Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. If successful, a creature takes half damage. If the creature fails, it takes full damage and is dazed for 1 round; if the creature’s CR or level is higher than the grenade’s item level, it instead takes full damage and is staggered for 1 round. Treat the CR or level of any creature with limited telepathy or telepathy as 3 lower for the purpose of this effect. This grenade has the mind-affecting special weapon property (Armory 29).

NameLevelPriceRangeCapacityBulkSpecialSource
Mindspike grenade, mk 1215020 ft.DrawnLExplode (1d4, daze, 10ft.)GEM p.43
Mindspike grenade, mk 2430520 ft.DrawnLExplode (2d4, daze, 10ft.)GEM p.43
Mindspike grenade, mk 38127520 ft.DrawnLExplode (3d4, daze, 15ft.)GEM p.43
Mindspike grenade, mk 412500020 ft.DrawnLExplode (6d4, daze, 15ft.)GEM p.43
Mindspike grenade, mk 5162100020 ft.DrawnLExplode (8d4, daze, 20ft.)GEM p.43

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.

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