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Player > Weapon > Grenades > Pheromone grenade, mk 1 (Hybrid)
Starfinder Alien Archive 3 p.131
Level: 4
Price: 325
Range: 20 ft.
Capacity:
Drawn
Bulk: L
Special: Explode (10 ft.; see text)
Though scientists understand little about how a vracinea's paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. When it bursts, a pheromone grenade deals no damage, instead dispersing a powerful cocktail of supercharged pheromones and magically modified mind-altering chemicals in the listed blast radius. Each creature in the radius that inhales the pheromones (which bypass even active environmental protections from a suit of armor) must attempt a Will saving throw. A creature that fails its save is fascinated for a number of rounds equal to the grenade's mark number as they gaze in wonder at sparkling trails that only they can see. A creature that succeeds at its save is immune to the effects of pheromone grenades for 24 hours. This is a mind-affecting effect.
Name | Level | Price | Range | Capacity | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Pheromone grenade, mk 1 (Hybrid) | 4 | 325 | 20 ft. | Drawn | L | Explode (10 ft.; see text) | AA3 p.131 |
Pheromone grenade, mk 2 (Hybrid) | 8 | 1400 | 20 ft. | Drawn | L | Explode (15 ft.; see text) | AA3 p.131 |
Pheromone grenade, mk 3 (Hybrid) | 12 | 5300 | 20 ft. | Drawn | L | Explode (20 ft.; see text) | AA3 p.131 |
Pheromone grenade, mk 4 (Hybrid) | 16 | 26000 | 20 ft. | Drawn | L | Explode (25 ft.; see text) | AA3 p.131 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
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