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Player > Weapon > Grenades > Riot grenade IV

Riot grenade IV

Starfinder Armory p.39

Level: 11
Price: 6910
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (2d10 S, nonlethal, staggered, 20 ft.)

Riot grenades are standard issue among police forces, as they deal nonlethal damage and slow the movements of creatures affected by the blast.

NameLevelPriceRangeCapacityBulkSpecialSource
Riot grenade I218520 ft.DrawnLExplode (staggered, 10 ft.)ARM p.39
Riot grenade II581020 ft.DrawnLExplode (staggered, 15 ft.)ARM p.39
Riot grenade III7164020 ft.DrawnLExplode (1d8 S, nonlethal, staggered, 15 ft.)ARM p.39
Riot grenade IV11691020 ft.DrawnLExplode (2d10 S, nonlethal, staggered, 20 ft.)ARM p.39
Riot grenade V152820020 ft.DrawnLExplode (4d10 S, nonlethal, staggered, 20 ft.)ARM p.39
Riot grenade VI176700020 ft.DrawnLExplode (4d12 S, nonlethal, staggered, 25 ft.)ARM p.39
Riot grenade VII2022200020 ft.DrawnLExplode (6d12 S, nonlethal, staggered, 25 ft.)ARM p.39

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.

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