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Player > Weapon > Grenades > Shock grenade IV
Starfinder Core Rulebook p.184
Level: 14
Price: 23600
Range: 20 ft.
Capacity:
Drawn
Bulk: L
Special: Explode (6d12 E, 15 ft.)
A shock grenade releases a pulse of electrical energy on impact.
Name | Level | Price | Range | Capacity | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Shock grenade I | 1 | 130 | 20 ft. | Drawn | L | Explode (1d8 E, 15 ft.) | CRB p.184 |
Shock grenade II | 4 | 650 | 20 ft. | Drawn | L | Explode (1d12 E, 15 ft.) | CRB p.184 |
Shock grenade III | 10 | 5380 | 20 ft. | Drawn | L | Explode (3d12 E, 15 ft.) | CRB p.184 |
Shock grenade IV | 14 | 23600 | 20 ft. | Drawn | L | Explode (6d12 E, 15 ft.) | CRB p.184 |
Shock grenade V | 20 | 110000 | 20 ft. | Drawn | L | Explode (9d12 E, 15 ft.) | CRB p.184 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
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