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Player > Weapon > Grenades > Summoning grenade, mk 6 (Hybrid)
Level: 18
Price: 49000
Range: 20 ft.
Capacity:
Drawn
Bulk: L
Special: Explode (30 ft.; see text)
The explosion a summoning grenade generates is a realitywarping
field that summons creatures as if you had cast a
summon creature spell (Alien Archive 144) of a spell level and
caster level according to the grenade's type. The creatures to be
summoned are set when the grenade is created, so you know
what you're getting when you buy, presupposing a scrupulous
vendor. When the grenade detonates, the summoned creatures
appear immediately in unoccupied spaces, but a creature
needs to have only 1 square of its space inside the blast radius.
If a creature doesn't have enough room to appear, it doesn't.
Summoned creatures treat you as their summoner.
Summoning grenades come in the following types.
Name | Level | Price | Range | Capacity | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Summoning grenade, mk 1 (Hybrid) | 3 | 250 | 20 ft. | Drawn | L | Explode (10 ft.; see text) | ARM p.126 |
Summoning grenade, mk 2 (Hybrid) | 6 | 650 | 20 ft. | Drawn | L | Explode (10 ft.; see text) | ARM p.126 |
Summoning grenade, mk 3 (Hybrid) | 9 | 2000 | 20 ft. | Drawn | L | Explode (15 ft.; see text) | ARM p.126 |
Summoning grenade, mk 4 (Hybrid) | 12 | 5000 | 20 ft. | Drawn | L | Explode (20 ft.; see text) | ARM p.126 |
Summoning grenade, mk 5 (Hybrid) | 15 | 16000 | 20 ft. | Drawn | L | Explode (25 ft.; see text) | ARM p.126 |
Summoning grenade, mk 6 (Hybrid) | 18 | 49000 | 20 ft. | Drawn | L | Explode (30 ft.; see text) | ARM p.126 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
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