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Player > Weapon > Grenades > Web grenade I
Level: 3
Price: 490
Range: 20 ft.
Capacity:
Drawn
Bulk: L
Special: Explode (mire 1d4 rounds, 10 ft.)
Developed using samples of haans' biological webbing, a web grenade explodes to cover the area in sticky strands of hightensile fibers, making the affected area difficult terrain.
Name | Level | Price | Range | Capacity | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Web grenade I | 3 | 490 | 20 ft. | Drawn | L | Explode (mire 1d4 rounds, 10 ft.) | ARM p.40 |
Web grenade II | 9 | 3950 | 20 ft. | Drawn | L | Explode (mire 2d4 rounds, 10 ft.) | ARM p.40 |
Web grenade III | 13 | 14700 | 20 ft. | Drawn | L | Explode (mire 1 minute, 15 ft.) | ARM p.40 |
Web grenade IV | 19 | 163000 | 20 ft. | Drawn | L | Explode (mire 1 minute, 25 ft.) | ARM p.40 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
A mire weapon has a defined area (generally a radius) that it temporarily turns into difficult terrain. Only a surface can be turned into difficult terrain (you can't use a mire weapon to create difficult terrain in midair, for example), and the difficult terrain affects only the climb speed and land speed of creatures in the area.
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