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Player > Weapon > Melee > Battleaxe, tactical

Battleaxe, tactical

Starfinder Adventure Path #01: Incident at Absalom Station (Dead Suns 1 of 6) p.51

Level: 5
Price: 2650
Damage: 1d8 S
Critical: Wound
Bulk: 1
Special: Analog

One-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Battleaxe, tacticalAdvanced526501d8 SWound1AnalogDS01 p.51

Wound

Roll on Table. The target must succeed at a saving throw of the listed type (if any) or suffer the listed effect. If the creature lacks a specified location, use the general location.

D20LOCATIONSAVEEFFECT
1–10GeneralBleed 1d6
11–13Eye (sensory)RefLost eye, –2 Perception
14–15Leg (mobility)FortSevered limb, –10 land speed
16–17Arm (manipulation)RefSevered limb, lose a hand
18–19Vital organFort1d4 Con damage
20BrainFortStunned 1 round

Analog

This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.

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