Player > Weapon > Melee > Bone cestus, imposing
Damage: 3d6 P
Critical: Bleed 2d6
Centuries ago, some kasathas crafted simple weapons out of crest-eaters’ bony protrusions; these formidable gauntlets were badges of honor for the mightiest kasathan warriors, and modern artisans have recreated that aesthetic in the form of bone cestuses, though now they are usually formed of state-of-the-art resin instead of crest-eater bone. Due to the flecks of minerals embedded within, bone cestuses are often warm to the touch, especially after they have been exposed to natural sunlight. These basic one-handed melee weapons are capable of punching through a foe’s defenses, sometimes puncturing vital organs in the process.
|Bone cestus, austere||Basic||2||600||1d6 P||Bleed 1d4||L||Analog||AA1 p.31|
|Bone cestus, measured||Basic||7||5500||2d6 P||Bleed 1d6||L||Analog||AA1 p.31|
|Bone cestus, imposing||Basic||12||32000||3d6 P||Bleed 2d6||L||Analog||AA1 p.31|
|Bone cestus, severe||Basic||17||230000||8d6 P||Bleed 5d6||L||Analog||AA1 p.31|
The target gains the bleeding condition.
You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.