Player > Weapon > Melee > Bone scepter, rigor
Damage: 5d6 C
Special: Analog, antibiological
These narrow clubs are often constructed of numerous intertwined bones—as one might expect from a weapon designed by Eoxians—infused with a silvery absolute-zero alloy that instantly draws the heat out of living creatures on contact. Chill bone scepters and void bone scepters have fine threads of the rare alloy, while rigor bone scepters and cadaver bone scepters shimmer with it.
|Bone scepter, chill||Advanced||3||1490||1d6 C||Leech||L||Analog, antibiological||ARM p.34|
|Bone scepter, void||Advanced||8||9850||2d6 C||Leech||L||Analog, antibiological||ARM p.34|
|Bone scepter, rigor||Advanced||13||51800||5d6 C||Leech||L||Analog, antibiological||ARM p.34|
|Bone scepter, cadaver||Advanced||19||598000||12d6 C||Leech||L||Analog, antibiological||ARM p.34|
This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. This has no effect if the target is immune to disease.
Your battle concentration is thrown off. You take a –2 penalty to attack rolls while off-target.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
An antibiological weapon damages only living targets. Objects and creatures with the unliving special quality, such as robots and undead, are immune to its effects.