Player > Weapon > Melee > Chitinblade, microserrated
Damage: 4d4 S
Critical: Bleed 2d4
The serrated, sweeping blade of a chitinblade is based on technology recovered from encounters with the Swarm. The source material can come from a natural part of a creature’s body, but the final weapon is detached and wielded with two hands. A tactical chitinblade is modeled on an animal counterpart with little modification, but high-tech materials and manufacturing improve on nature in the microserrated, nanoserrated, and ultraserrated models.
|Chitinblade, tactical||Basic||4||1890||1d6 S||Bleed 1d6||1||Analog||ARM p.52|
|Chitinblade, microserrated||Basic||9||12400||4d4 S||Bleed 2d4||1||Analog||ARM p.52|
|Chitinblade, nanoserrated||Basic||13||46400||4d8 S||Bleed 2d8||1||Analog||ARM p.52|
|Chitinblade, ultraserrated||Basic||17||219000||8d8 S||Bleed 3d8||1||Analog||ARM p.52|
The target gains the bleeding condition.
You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.