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Player > Weapon > Melee > Crystal spear, zero-edge
Starfinder Galaxy Exploration Manual p.55
Level: 18
Price: 390000
Damage: 11d6 P
Critical: —
Bulk: 1
Special: Analog, block, reach, thrown (20 ft.), underwater
A creature wielding a crystal spear can tighten its grip on the spear to engage the crystal’s growth, giving the weapon extra reach. The new growth is brittle and collapses on contact, returning the spear to its original size and shape.
Two-handed Weapons | Type | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|
Crystal spear, tactical | Advanced | 3 | 1600 | 1d6 P | — | 1 | Analog, block, reach, thrown (20 ft.), underwater | GEM p.55 |
Crystal spear, sentinel | Advanced | 11 | 25500 | 4d6 P | — | 1 | Analog, block, reach, thrown (20 ft.), underwater | GEM p.55 |
Crystal spear, zero-edge | Advanced | 18 | 390000 | 11d6 P | — | 1 | Analog, block, reach, thrown (20 ft.), underwater | GEM p.55 |
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
Only melee weapons can have the block special property, which represents some kind of guard or crossbar that can protect you from attacks by a foe you strike in melee. When you successfully strike a target with a melee attack using such a weapon, you gain a +1 enhancement bonus to your AC for 1 round against melee attacks from that target.
Only melee weapons can have the reach special property. Wielding a weapon with reach gives you 10 feet of reach for attacks with that weapon. See Reach and Threatened Squares on page 255 for more information.
Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.
A weapon with this special property that is used underwater ignores the –2 penalty to attack rolls and deals full damage.
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