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Player > Weapon > Melee > Curve blade, buzzblade

Curve blade, buzzblade

Starfinder Core Rulebook p.187

Level: 16
Price: 184300
Damage: 8d10 S
Critical: Bleed 5d6
Bulk: 2
Special: Powered (capacity 40, usage 2)

This graceful, curving blade further increases the drama inherent in sword fighting. Carbon steel blades bite deeply, causing bleeding wounds. The blade of an ultrathin curve blade looks delicate, but it is as hard as carbon steel and keeps a fine edge. Buzzblade curve blades vibrate when powered, tearing organic flesh and causing additional bleed damage. Dimensional slice curve blades have only a narrow visible blade area, surrounded by a solid aura; these are the sharpest and most dangerous curve blades on the market.

Two-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Curve blade, carbon steelAdvanced422301d10 SBleed 1d62AnalogCRB p.187
Curve blade, ultrathinAdvanced10181003d10 SBleed 2d61AnalogCRB p.187
Curve blade, buzzbladeAdvanced161843008d10 SBleed 5d62Powered (capacity 40, usage 2)CRB p.187
Curve blade, dimensional sliceAdvanced2081500012d10 SBleed 6d62Powered (capacity 40, usage 2)CRB p.187

Bleed

The target gains the bleeding condition.

Bleeding

You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.

Powered

A melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that's out of charges, it functions as an improvised weapon (see page 169).

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