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Player > Weapon > Melee > Dagger, zero-edge
Starfinder Core Rulebook p.184
Level: 14
Price: 64400
Damage: 6d4 S
Critical: —
Bulk: L
Special: Analog, operative
The thinness and lightness of daggers make them easy to carry or conceal. Ultrathin daggers have sharp, double-edged blades. Zero-edge daggers have blades—crafted with quantum technology—that are so fine, their edges blur. The blade of a molecular rift dagger looks translucent, as if it's made of glass, and its vibrating particles allow the dagger to slice through almost any substance. Most daggers are available with fixed, folding, or retractable blades.
One-handed Weapons | Type | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|
Dagger, ultrathin | Basic | 12 | 32800 | 4d4 S | — | L | Analog, operative | CRB p.184 |
Dagger, zero-edge | Basic | 14 | 64400 | 6d4 S | — | L | Analog, operative | CRB p.184 |
Dagger, molecular rift | Basic | 17 | 275000 | 10d4 S | — | L | Analog, operative | CRB p.184 |
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
An operative can use the trick attack class feature (see page 93) with a weapon that has this special property. Any character can add her Dexterity modifier rather than her Strength modifier on melee attack rolls with weapons with this special property.
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