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Player > Weapon > Melee > Doshakari, tactical
Level: 6
Price: 4300
Damage: 1d6 P
Critical: Wound
Bulk: L
Special: Analog, disarm, operative
This punch dagger resembles a miniature doshko extending from the knuckles, with one to four diamond-shaped blades. Doshakaris come in most of the same varieties as traditional steel doshkos, including the translucent molecular rift version.
One-handed Weapons | Type | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|
Doshakari, tactical | Advanced | 6 | 4300 | 1d6 P | Wound | L | Analog, disarm, operative | NSP p.149 |
Doshakari, advanced | Advanced | 10 | 18500 | 3d4 P | Wound | L | Analog, disarm, operative | NSP p.149 |
Doshakari, ultrathin | Advanced | 13 | 51500 | 5d4 P | Wound | L | Analog, disarm, operative | NSP p.149 |
Doshakari, zero-edge | Advanced | 16 | 175000 | 6d6 P | Wound | L | Analog, disarm, operative | NSP p.149 |
Doshakari, molecular rift | Advanced | 19 | 575000 | 9d6 P | Severe wound | L | Analog, disarm, operative | NSP p.149 |
Roll on Table. The target must succeed at a saving throw of the listed type (if any) or suffer the listed effect. If the creature lacks a specified location, use the general location.
D20 | LOCATION | SAVE | EFFECT |
---|---|---|---|
1–10 | General | – | Bleed 1d6 |
11–13 | Eye (sensory) | Ref | Lost eye, –2 Perception |
14–15 | Leg (mobility) | Fort | Severed limb, –10 land speed |
16–17 | Arm (manipulation) | Ref | Severed limb, lose a hand |
18–19 | Vital organ | Fort | 1d4 Con damage |
20 | Brain | Fort | Stunned 1 round |
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
When you attempt a disarm combat maneuver while wielding a weapon with the disarm special property, you gain a +2 bonus to your attack roll.
An operative can use the trick attack class feature (see page 93) with a weapon that has this special property. Any character can add her Dexterity modifier rather than her Strength modifier on melee attack rolls with weapons with this special property.
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