The Hidden Truth

Player > Weapon > Melee > Frost maul, floe

Frost maul, floe

Starfinder Armory p.34

Level: 13
Price: 46100
Damage: 6d8 B & C
Critical: Staggered
Bulk: 2
Special: Powered (capacity 20, usage 2), sunder

A two-handed hammer with a reservoir of coolant in its head, a frost maul simultaneously bludgeons and chills its target. As most substances become brittle and prone to shattering when subjected to extremely low temperatures, the frost maul excels at damaging objects it hits. Frost mauls come in aufeis, iceberg, floe, and glacier models.

Two-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Frost maul, aufeisAdvanced312401d8 B & CStaggered2Powered (capacity 20, usage 2), sunderARM p.34
Frost maul, icebergAdvanced887003d8 B & CStaggered2Powered (capacity 20, usage 2), sunderARM p.34
Frost maul, floeAdvanced13461006d8 B & CStaggered2Powered (capacity 20, usage 2), sunderARM p.34
Frost maul, glacierAdvanced1722400010d8 B & CStaggered2Powered (capacity 40, usage 2), sunderARM p.34


The target must succeed at a Fortitude save or be staggered for 1 round.


You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.


A melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that’s out of charges, it functions as an improvised weapon (see page 169).


When you attempt a sunder combat maneuver while wielding a weapon with the sunder weapon special property, you gain a +2 bonus to your attack roll.

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