Player > Weapon > Melee > Garrote, monowire
Damage: 5d8 B
Critical: Bleed 2d6
Special: Analog, conceal, grapple, operative, throttle
A pair of slim handles connected by flexible cable made of a strong alloy, the garrote is a weapon strongly associated with assassination. That’s no accident, as the weapon’s primary use is to silently strangle creatures. However, a garrote can also be used to ensnare appendages. The wire garrote is the simplest version, while the nanofiber, microfilament, and monowire models use increasingly fine cables to deal substantially more damage. For instance, the monowire version has a cable as thin as a single complex molecule, which closes into the handles when the weapon isn’t in use. This construction results in a nearly invisible cable with an extreme edge.
|Garrote, wire||Basic||2||900||1d2 S||—||L||Analog, conceal, grapple, operative, throttle||ARM p.52|
|Garrote, nanofiber||Basic||7||6700||2d4 S||—||L||Analog, conceal, grapple, operative, throttle||ARM p.52|
|Garrote, microfilament||Basic||12||34800||4d4 S||Bleed 1d6||L||Analog, conceal, grapple, operative, throttle||ARM p.52|
|Garrote, monowire||Basic||17||225000||5d8 B||Bleed 2d6||L||Analog, conceal, grapple, operative, throttle||ARM p.52|
The target gains the bleeding condition.
You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
An operative can use the trick attack class feature (see page 93) with a weapon that has this special property. Any character can add her Dexterity modifier rather than her Strength modifier on melee attack rolls with weapons with this special property.
A weapon with the conceal special property is considered especially small or easy to hide for purposes of Slight of Hand’s hide object task, granting you a +4 circumstance bonus to skill checks to hide object.
When wielding a grapple weapon, you can use it to perform a grapple combat maneuver without having your hands free. When you do so, you gain a +2 bonus to the attack roll, and if you roll a natural 20 on the attack roll, you apply the weapon’s critical hit effect (if any) to the target.
A throttle weapon deals damage only when it is used to grapple a foe, automatically dealing damage with every successful grapple combat maneuver. These are considered attacks for abilities that can increase a weapon’s damage (such as trick attack). All throttle weapons are also grapple weapons. While a target is successfully being grappled with a throttle weapon, it cannot use its airways to speak or make vocalizations of any kind (though other forms of making noise work normally).