Player > Weapon > Melee > Handaxe, sintered
Damage: 2d6 S
Special: Analog, thrown (30 ft.)
A balanced, wedge-shaped blade affixed to a lightweight haft, a handaxe can be wielded in melee or thrown. The flexibility of handaxes makes them a favorite of explorers of all types, and the basic handaxe is a common tool that can be used as a weapon. A tactical handaxe is made of a stronger, lightweight alloy, while the sintered handaxe uses a denser ceramic material for added heft and a much keener edge. An ultrathin handaxe has a blade so thin it can’t be seen clearly, while the molecular rift handaxe has a blade narrow enough to slice between molecules. Most handaxes have blade covers to prevent accidental injury to the wielder.
|Handaxe, basic||Basic||1||90||1d4 S||—||L||Analog, thrown (20 ft.)||ARM p.52|
|Handaxe, tactical||Basic||4||1825||1d6 S||—||L||Analog, thrown (20 ft.)||ARM p.52|
|Handaxe, sintered||Basic||9||12500||2d6 S||—||L||Analog, thrown (30 ft.)||ARM p.52|
|Handaxe, ultrathin||Basic||14||66800||6d6 S||—||L||Analog, thrown (30 ft.)||ARM p.52|
|Handaxe, molecular rift||Basic||19||502000||12d6 S||—||L||Analog, thrown (40 ft.)||ARM p.52|
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.