Player > Weapon > Melee > Hook knife
Damage: 1d8 S
Critical: Bleed 1d6
Slightly longer than a survival knife, a hook knife features a wicked barb along the blade’s back edge and deals vicious wounds to enemies when wielded effectively. The drow invented the hook knife, but the weapon is a favorite among cruel mercenaries and other unsavory types.
|Hook knife||Basic||7||6300||1d8 S||Bleed 1d6||L||Analog||ARM p.52|
The target gains the bleeding condition.
You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.