Player > Weapon > Melee > Hook sword
Damage: 1d8 S
Critical: Bleed 1d4
Special: Analog, trip
A larger cousin of the hook knife, the hook sword is a longsword with a pronounced hook at one edge of the blade’s tip. This barb not only deals gouging wounds, but it can also be used to trip an unwary foe. The drow invented the hook sword based on their design for the hook knife, but the weapon can be found all over the galaxy in the hands of brutal fighters.
|Hook sword||Advanced||3||1420||1d8 S||Bleed 1d4||L||Analog, trip||ARM p.52|
The target gains the bleeding condition.
You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
When you attempt a trip combat maneuver while wielding a weapon with this property, you gain a +2 bonus to your attack roll.