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Player > Weapon > Melee > Magma blade, rhyolite

Magma blade, rhyolite

Starfinder Armory p.38

Level: 4
Price: 2300
Damage: 1d8 F & S
Critical: Wound
Bulk: 1
Special: Powered (capacity 20, usage 2)

Though this sturdy sword appears to be made of stone when inactive, once powered the blade cracks and melts into a glowing bar of magma held in place by magnetic fields. The incredible heat inflicts grievous injuries on targets. Rhyolite magma blades are the most affordable model, andesite and basalt magma blades have increased intensity, and the formidable plagioclase magma blade is the most dangerous.

One-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Magma blade, rhyoliteAdvanced423001d8 F & SWound1Powered (capacity 20, usage 2)ARM p.38
Magma blade, andesiteAdvanced8109002d8 F & SWound1Powered (capacity 40, usage 2)ARM p.38
Magma blade, basaltAdvanced14794007d8 F & SWound1Powered (capacity 40, usage 2)ARM p.38
Magma blade, plagioclaseAdvanced1961000013d8 F & SWound1Powered (capacity 80, usage 2)ARM p.38

Wound

Roll on Table. The target must succeed at a saving throw of the listed type (if any) or suffer the listed effect. If the creature lacks a specified location, use the general location.

D20LOCATIONSAVEEFFECT
1–10GeneralBleed 1d6
11–13Eye (sensory)RefLost eye, –2 Perception
14–15Leg (mobility)FortSevered limb, –10 land speed
16–17Arm (manipulation)RefSevered limb, lose a hand
18–19Vital organFort1d4 Con damage
20BrainFortStunned 1 round

Powered

A melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that's out of charges, it functions as an improvised weapon (see page 169).

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