Player > Weapon > Melee > Meteor glaive, tactical
Damage: 1d12 F & S
Special: Fueled (capacity 40, usage 4), reach
The glaive is an ancient weapon, originally developed for use by and against mounted warriors. The meteor glaive is the Skyfire Legion’s update on the original design, incorporating a petrol tank near the base of the slightly curved blade and relying on a long shaft to keep the wielder at a safe distance. Meteor glaives are classified into tactical, advanced, elite, and paragon models.
|Meteor glaive, tactical||Advanced||6||4390||1d12 F & S||Wound||2||Fueled (capacity 40, usage 4), reach||ARM p.38|
|Meteor glaive, advanced||Advanced||10||18200||3d8 F & S||Wound||2||Fueled (capacity 40, usage 4), reach||ARM p.38|
|Meteor glaive, elite||Advanced||15||112000||5d10 F & S||Wound||2||Fueled (capacity 40, usage 4), reach||ARM p.38|
|Meteor glaive, paragon||Advanced||18||385000||10d10 F & S||Severe wound||2||Fueled (capacity 40, usage 4), reach||ARM p.38|
Roll on Table. The target must succeed at a saving throw of the listed type (if any) or suffer the listed effect. If the creature lacks a specified location, use the general location.
|11–13||Eye (sensory)||Ref||Lost eye, –2 Perception|
|14–15||Leg (mobility)||Fort||Severed limb, –10 land speed|
|16–17||Arm (manipulation)||Ref||Severed limb, lose a hand|
|18–19||Vital organ||Fort||1d4 Con damage|
|20||Brain||Fort||Stunned 1 round|
Only melee weapons can have the reach special property. Wielding a weapon with reach gives you 10 feet of reach for attacks with that weapon. See Reach and Threatened Squares on page 255 for more information.
A fueled weapon has an integrated petrol tank and must be activated to function properly. This works like the powered weapon special property (Core Rulebook 181), except it uses petrol as a fuel source instead of a battery. Unlike a battery, petrol is permanently expended upon use and must be purchased rather than recharged.