Player > Weapon > Melee > Mindspike, tactical
Damage: 1d8 P
The impact of this insectile-looking spike can cause pain or otherwise addle the target’s nervous system.
|Mindspike, tactical||Advanced||6||4400||1d8 P||Staggered||L||Analog||A!01 p.53|
|Mindspike, microserrated||Advanced||10||18450||3d8 P||Staggered||L||Analog||A!01 p.53|
|Mindspike, nanoserrated||Advanced||14||77800||7d8 P||Staggered||L||Analog||A!01 p.53|
|Mindspike, ultraserrated||Advanced||18||392100||11d8 P||Staggered||L||Analog||A!01 p.53|
The target must succeed at a Fortitude save or be staggered for 1 round.
You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.