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Player > Weapon > Melee > Pike, tactical
Starfinder Core Rulebook p.189
Level: 2
Price: 475
Damage: 1d8 P
Critical: —
Bulk: 2
Special: Analog, reach
A pike is composed of a sharpened-aluminum, stainless-steel, or carbon-steel spike atop a light metal or polycarbonate staff.
Two-handed Weapons | Type | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|
Pike, tactical | Advanced | 2 | 475 | 1d8 P | — | 2 | Analog, reach | CRB p.189 |
Pike, advanced | Advanced | 9 | 12200 | 2d8 P | Bleed 1d8 | 2 | Analog, reach | CRB p.189 |
Pike, elite | Advanced | 15 | 95700 | 7d8 P | Bleed 3d8 | 2 | Analog, reach | CRB p.189 |
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
Only melee weapons can have the reach special property. Wielding a weapon with reach gives you 10 feet of reach for attacks with that weapon. See Reach and Threatened Squares on page 255 for more information.
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