The Hidden Truth

Player > Weapon > Melee > Plasma sword, tactical

Plasma sword, tactical

Starfinder Core Rulebook p.185

Level: 9
Price: 14550
Damage: 2d8 E & F
Critical: Severe wound
Bulk: 1
Special: Powered (capacity 20, usage 2)

A plasma generator is seated within this sword’s hilt. A plasma-resistant ceramic housing focuses the beam with the assistance of a localized force field, either in a single straight beam or along a magnetized blunted blade or wire-like lines. When the sword is unpowered, the plasma beam disappears.

One-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Plasma sword, tacticalAdvanced9145502d8 E & FSevere wound1Powered (capacity 20, usage 2)CRB p.185
Plasma sword, red starAdvanced13543004d8 E & FSevere wound1Powered (capacity 40, usage 4)CRB p.185
Plasma sword, yellow starAdvanced151270005d8 E & FSevere wound1Powered (capacity 40, usage 4)CRB p.185
Plasma sword, white starAdvanced184156008d8 E & FSevere wound1Powered (capacity 40, usage 4)CRB p.185
Plasma sword, blue starAdvanced2092025010d8 E & FSevere wound1Powered (capacity 40, usage 4)CRB p.185

Severe Wound

Roll twice on Table and choose your desired result. The target can still attempt any associated save.

1–10GeneralBleed 1d6
11–13Eye (sensory)RefLost eye, –2 Perception
14–15Leg (mobility)FortSevered limb, –10 land speed
16–17Arm (manipulation)RefSevered limb, lose a hand
18–19Vital organFort1d4 Con damage
20BrainFortStunned 1 round


A melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that’s out of charges, it functions as an improvised weapon (see page 169).

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