Player > Weapon > Melee > Polyclub, elite
Damage: 4d6 B
Special: Analog, operative, polymorphic
Weaponized polyfluid applications are just beginning to be explored. Polyfluid’s plasticity has already been applied to some melee weapons, resulting in the polymorphic weapon special property.
|Polyclub, tactical||Basic||6||4200||1d6 B||—||L||Analog, operative, polymorphic||DF03 p.44|
|Polyclub, advanced||Basic||10||17400||2d6 B||—||L||Analog, operative, polymorphic||DF03 p.44|
|Polyclub, elite||Basic||14||65000||4d6 B||—||L||Analog, operative, polymorphic||DF03 p.44|
|Polyclub, paragon||Basic||18||345000||8d6 B||—||L||Analog, operative, polymorphic||DF03 p.44|
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
An operative can use the trick attack class feature (see page 93) with a weapon that has this special property. Any character can add her Dexterity modifier rather than her Strength modifier on melee attack rolls with weapons with this special property.
Melee weapons with the polymorphic weapon special property are made of a multitude of linked scales that can be reconfigured with a gesture. The wielder can cause the scales to flatten, form several contiguous sharp edges, or stand upright as a series of points. As a swift action or once as part of a full action, a creature wielding a polymorphic weapon can change its damage type from bludgeoning, slashing, or piercing to another of those types.