Player > Weapon > Melee > Polylash, elite
Damage: 6d8 B
Special: Analog, disarm, polymorphic, reach, trip
Weaponized polyfluid applications are just beginning to be explored. Polyfluid’s plasticity has already been applied to some melee weapons, resulting in the polymorphic weapon special property.
|Polylash, tactical||Advanced||7||7000||3d4 B||—||L||Analog, disarm, polymorphic, reach, trip||DF03 p.44|
|Polylash, advanced||Advanced||11||25500||3d8 B||—||L||Analog, disarm, polymorphic, reach, trip||DF03 p.44|
|Polylash, elite||Advanced||15||110000||6d8 B||—||L||Analog, disarm, polymorphic, reach, trip||DF03 p.44|
|Polylash, paragon||Advanced||19||575000||11d8 B||—||L||Analog, disarm, polymorphic, reach, trip||DF03 p.44|
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
When you attempt a disarm combat maneuver while wielding a weapon with the disarm special property, you gain a +2 bonus to your attack roll.
Only melee weapons can have the reach special property. Wielding a weapon with reach gives you 10 feet of reach for attacks with that weapon. See Reach and Threatened Squares on page 255 for more information.
When you attempt a trip combat maneuver while wielding a weapon with this property, you gain a +2 bonus to your attack roll.
Melee weapons with the polymorphic weapon special property are made of a multitude of linked scales that can be reconfigured with a gesture. The wielder can cause the scales to flatten, form several contiguous sharp edges, or stand upright as a series of points. As a swift action or once as part of a full action, a creature wielding a polymorphic weapon can change its damage type from bludgeoning, slashing, or piercing to another of those types.