The Hidden Truth

Player > Weapon > Melee > Pyrod, torch

Pyrod, torch

Starfinder Armory p.38

Level: 10
Price: 13500
Damage: 3d6 F
Critical: Jet 2d6
Bulk: L
Special: Analog, fueled (capacity 20, usage 1), professional (dancer)

Constructed from an insulated tube containing an integrated petrol tank with a nozzle on one end, pyrods expel a gout of flame when swung with force. The weapons are used in lashunta dance and performance combat as often as in earnest melee, and many bear elegant laser engraving, sculpted grips, or other aesthetically pleasing elements. Luminous pyrods are produced with a greater eye toward aesthetics, while torch pyrods and beacon pyrods are designed to maximize their firepower.

One-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Pyrod, luminousAdvanced313001d6 FJet 1d4LAnalog, fueled (capacity 20, usage 1), professional (dancer)ARM p.38
Pyrod, torchAdvanced10135003d6 FJet 2d6LAnalog, fueled (capacity 20, usage 1), professional (dancer)ARM p.38
Pyrod, beaconAdvanced161640008d6 FJet 4d6LAnalog, fueled (capacity 20, usage 1), professional (dancer)ARM p.38

Jet

The attack emits a jet of energy that suffuses the target and extends to strike a second creature. This secondary target must be adjacent to the original target and on the opposite border or opposite corner of the target’s space from you. When in doubt about whether a second creature’s position compared to a target makes it subject to a jet attack, trace a line from the center of your space to the center of the second creature’s space. If the line passes through opposite borders or corners of the primary target’s space, then the second creature is a valid target for the jet attack. If multiple valid targets of the jet damage are present, you choose which is the secondary target. Roll the amount of damage listed in the weapon’s jet: the secondary target takes this damage (not multiplied by the critical hit) of whatever energy damage type the weapon deals.

Analog

This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.

Fueled

A fueled weapon has an integrated petrol tank and must be activated to function properly. This works like the powered weapon special property (Core Rulebook 181), except it uses petrol as a fuel source instead of a battery. Unlike a battery, petrol is permanently expended upon use and must be purchased rather than recharged.

Professional

A professional weapon is a tool used in a specialized trade that nevertheless has tremendous damaging potential. When using a professional weapon, you gain a +2 insight bonus to checks with the listed Profession skill (or to checks with similar skills that could reasonably use that weapon as part of the profession, subject to the GM’s discretion). If you have a number of ranks in the listed Profession skill equal to the item level, you are considered proficient with that weapon, even if you would not normally be. This proficiency never counts toward prerequisites of any kind.

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