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Player > Weapon > Melee > Retractable stinger, tactical
Starfinder Adventure Path #29: The Cradle Infestation (The Threefold Conspiracy 5 of 6) p.48
Level: 6
Price: 4300
Damage: 1d4 P
Critical: Injection DC +2
Bulk: L
Special: Conceal, injection, integrated (1 slot), operative
This hollow stinger is installed in an armor upgrade slot. It is typically stored in a limb of the armor (though some androids use it to augment their headbutts). The stinger must be extended to be used as a weapon or to refill its injection reservoir. Extending or retracting the stinger is a move action.
One-handed Weapons | Type | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|
Retractable stinger, tactical | Basic | 6 | 4300 | 1d4 P | Injection DC +2 | L | Conceal, injection, integrated (1 slot), operative | 3C05 p.48 |
Retractable stinger, advanced | Basic | 9 | 13900 | 1d10 P | Injection DC +2 | L | Conceal, injection, integrated (1 slot), operative | 3C05 p.48 |
Retractable stinger, elite | Basic | 13 | 51000 | 2d10 P | Injection DC +2 | L | Conceal, injection, integrated (1 slot), operative | 3C05 p.48 |
Retractable stinger, paragon | Basic | 17 | 268000 | 4d10 P | Injection DC +2 | L | Conceal, injection, integrated (1 slot), operative | 3C05 p.48 |
If the weapon is used to deliver a poison or drug of some kind, the save DC of that poison is increased by 2 when delivered on a critical hit.
This weapon or its ammunition can be filled with a drug, an injury poison, or a medicinal compound. On a successful attack with the weapon (either the first attack if it's a melee weapon or an attack with the relevant piece of ammunition if it's a ranged weapon), the weapon automatically injects the target with the substance. Refilling the weapon with a new substance acts as reloading it and is a move action. Each different injectable material must be bought separately and can be used in any weapon with the injection special property. See page 231 for rules and prices for drugs, medicinals, and poisons.
An operative can use the trick attack class feature (see page 93) with a weapon that has this special property. Any character can add her Dexterity modifier rather than her Strength modifier on melee attack rolls with weapons with this special property.
A weapon with the conceal special property is considered especially small or easy to hide for purposes of Slight of Hand's hide object task, granting you a +4 circumstance bonus to skill checks to hide object.
An integrated weapon can be wielded normally or installed in an armor upgrade slot. When properly installed, the weapon is considered to be wielded without needing to assign a number of hands to wield it. An integrated weapon requires the listed number of armor slots for proper installation. An android or any other creature with the upgrade slot racial ability cannot combine its racial upgrade slot with armor upgrade slots to install an integrated weapon. Installing, removing, or replacing an integrated weapon in a suit of armor takes 10 minutes, as if it were an armor upgrade.
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