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Player > Weapon > Melee > Scythe, tactical
Level: 6
Price: 3900
Damage: 1d8 S
Critical: —
Bulk: 1
Special: Analog, trip
Few weapons send a more distinctive and imposing message than a scythe, given its longstanding and transcultural connotations of harvest and death. A far cry from the farming tools of ages past, scythes range from tactical to sintered to ultrathin models. Followers of Urgathoa make up a significant portion of the customer base for this weapon.
Two-handed Weapons | Type | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|
Scythe, tactical | Basic | 6 | 3900 | 1d8 S | — | 1 | Analog, trip | ARM p.53 |
Scythe, sintered | Basic | 11 | 23200 | 4d6 S | — | 1 | Analog, trip | ARM p.53 |
Scythe, ultrathin | Basic | 16 | 160000 | 7d8 S | — | 1 | Analog, trip | ARM p.53 |
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
When you attempt a trip combat maneuver while wielding a weapon with this property, you gain a +2 bonus to your attack roll.
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