Player > Weapon > Melee > Shell knuckles, advanced
Damage: 4d8 B
Special: Analog, shells (2, usage 2)
This bulky glove fits over the user’s hand, with reinforced plates covering the knuckles. When the weapon connects with a target, the kinetic force fires scattergun shells into the target and deal impressive bludgeoning damage. Mercenaries favor these weapons for fighting at close quarters, and pirates sometimes use them to make their punches all the more dramatic. Shell knuckles are available in tactical, advanced, elite, and paragon models.
|Shell knuckles, tactical||Basic||6||4050||3d4 B||—||L||Analog, shells (1, usage 1)||ARM p.53|
|Shell knuckles, advanced||Basic||12||32500||4d8 B||—||L||Analog, shells (2, usage 2)||ARM p.53|
|Shell knuckles, elite||Basic||16||151000||10d8 B||—||L||Analog, shells (3, usage 3)||ARM p.53|
|Shell knuckles, paragon||Basic||20||525000||14d8 B||—||L||Analog, shells (4, usage 4)||ARM p.53|
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
A few melee weapons can be loaded with scattergun shells to create a powerful close-range, one-shot attack. A weapon with the shell special property lists its capacity and usage value. Unlike charges for powered melee weapons, this usage is per attack.