Player > Weapon > Melee > Shock pad, aurora
Damage: 2d4 E
Special: Integrated (1 slot), powered (capacity 20, usage 1), stun
A shock pad can be installed into an armor upgrade slot. When the user hits a target with the shock pad, the weapon emits an electric discharge that stuns or damages the target. These weapons are particularly valued in suits of powered armor that bring substantial strength to bear. Shock pads typically are available in static, aurora, storm, and tempest models.
|Shock pad, static||Advanced||2||1100||1d4 E||Staggered||L||Integrated (1 slot), powered (capacity 20, usage 1), stun||ARM p.48|
|Shock pad, aurora||Advanced||6||4900||2d4 E||Staggered||L||Integrated (1 slot), powered (capacity 20, usage 1), stun||ARM p.48|
|Shock pad, storm||Advanced||12||37500||6d4 E||Staggered||L||Integrated (1 slot), powered (capacity 20, usage 1), stun||ARM p.48|
|Shock pad, tempest||Advanced||17||268000||13d4 E||Staggered||L||Integrated (1 slot), powered (capacity 20, usage 1), stun||ARM p.48|
The target must succeed at a Fortitude save or be staggered for 1 round.
You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.
A melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that’s out of charges, it functions as an improvised weapon (see page 169).
You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon’s attacks are nonlethal. See page 252 for more about how nonlethal damage works.
An integrated weapon can be wielded normally or installed in an armor upgrade slot. When properly installed, the weapon is considered to be wielded without needing to assign a number of hands to wield it. An integrated weapon requires the listed number of armor slots for proper installation. An android or any other creature with the upgrade slot racial ability cannot combine its racial upgrade slot with armor upgrade slots to install an integrated weapon. Installing, removing, or replacing an integrated weapon in a suit of armor takes 10 minutes, as if it were an armor upgrade.