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Player > Weapon > Melee > Singing disk, sopranino

Singing disk, sopranino

Starfinder Armory p.51

Level: 1
Price: 115
Damage: 1d4 So
Critical: Confuse
Bulk: L
Special: Analog, thrown (20 ft.)

A singing disk, also known as a shotalashu singer, is a 7-inchdiameter metal disk that is perforated with intricate abstract patterns and has a circular hole in the middle. When the weapon is swung or thrown, the perforations cause the air flowing through them to vibrate with a range of sonic frequencies like hundreds of voices singing simultaneously. The disks can sound quite lovely, but the sonic frequencies they create are unforgiving to the body and inner ear, and can muddle the mind. Singing disks have a series of models ranging from the sopranino to the soprano, alto, tenor, and bass versions.

One-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Singing disk, sopraninoAdvanced11151d4 SoConfuseLAnalog, thrown (20 ft.)ARM p.51
Singing disk, sopranoAdvanced639001d6 SoConfuseLAnalog, thrown (30 ft.)ARM p.51
Singing disk, altoAdvanced11236003d6 SoConfuseLAnalog, thrown (40 ft.)ARM p.51
Singing disk, tenorAdvanced161460007d6 SoConfuseLAnalog, thrown (60 ft.)ARM p.51
Singing disk, bassAdvanced1948200010d6 SoConfuseLAnalog, thrown (80 ft.)ARM p.51

Confuse

The target must succeed at a Will saving throw or gain the confused condition for 1 round.

Confused

You are mentally befuddled and can't act normally. You can't tell the difference between ally and foe, and thus you treat all creatures as enemies, even your closest friends and family, if applicable. An ally who wishes to cast a beneficial spell on you with a range of touch must succeed at an attack roll against your Energy Armor Class, since you cannot be considered a willing target. If you are attacked while you're confused, you always attack the creature that last attacked you until that creature is dead or out of sight, unless it is otherwise impossible for you to attack it that round. While confused, you can't make attacks of opportunity against any creature or thing that you aren't already committed to attacking.
If you are not devoted to attacking a target, roll on the following table at the beginning of your turn each round to see what you do in that round.

D%BEHAVIOR
1–25Act normally.
26–50Do nothing but babble incoherently.
51–75Deal 1d8 + Str modifier damage to self with item in hand.
76–100Attack nearest creature.
If you can't carry out the indicated action, you do nothing but babble incoherently. Attackers are not at any special advantage when attacking you.

Analog

This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.

Thrown

Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.

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