Support United Paizo Workers! Click here for more details!
Player > Weapon > Melee > Singing disk, sopranino
Level: 1
Price: 115
Damage: 1d4 So
Critical: Confuse
Bulk: L
Special: Analog, thrown (20 ft.)
A singing disk, also known as a shotalashu singer, is a 7-inchdiameter metal disk that is perforated with intricate abstract patterns and has a circular hole in the middle. When the weapon is swung or thrown, the perforations cause the air flowing through them to vibrate with a range of sonic frequencies like hundreds of voices singing simultaneously. The disks can sound quite lovely, but the sonic frequencies they create are unforgiving to the body and inner ear, and can muddle the mind. Singing disks have a series of models ranging from the sopranino to the soprano, alto, tenor, and bass versions.
One-handed Weapons | Type | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|
Singing disk, sopranino | Advanced | 1 | 115 | 1d4 So | Confuse | L | Analog, thrown (20 ft.) | ARM p.51 |
Singing disk, soprano | Advanced | 6 | 3900 | 1d6 So | Confuse | L | Analog, thrown (30 ft.) | ARM p.51 |
Singing disk, alto | Advanced | 11 | 23600 | 3d6 So | Confuse | L | Analog, thrown (40 ft.) | ARM p.51 |
Singing disk, tenor | Advanced | 16 | 146000 | 7d6 So | Confuse | L | Analog, thrown (60 ft.) | ARM p.51 |
Singing disk, bass | Advanced | 19 | 482000 | 10d6 So | Confuse | L | Analog, thrown (80 ft.) | ARM p.51 |
The target must succeed at a Will saving throw or gain the confused condition for 1 round.
You are mentally befuddled and can't act normally. You can't
tell the difference between ally and foe, and thus you treat all
creatures as enemies, even your closest friends and family, if
applicable. An ally who wishes to cast a beneficial spell on you
with a range of touch must succeed at an attack roll against your
Energy Armor Class, since you cannot be considered a willing
target. If you are attacked while you're confused, you always
attack the creature that last attacked you until that creature is
dead or out of sight, unless it is otherwise impossible for you to
attack it that round. While confused, you can't make attacks of
opportunity against any creature or thing that you aren't already
committed to attacking.
If you are not devoted to attacking a target, roll on the following
table at the beginning of your turn each round to see what you do
in that round.
D% | BEHAVIOR |
---|---|
1–25 | Act normally. |
26–50 | Do nothing but babble incoherently. |
51–75 | Deal 1d8 + Str modifier damage to self with item in hand. |
76–100 | Attack nearest creature. |
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.
Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info