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Player > Weapon > Melee > Singing spear, soprano

Singing spear, soprano

Starfinder Armory p.51

Level: 8
Price: 9500
Damage: 2d8 P & So
Critical: Confuse
Bulk: 1
Special: Analog, thrown (20 ft.)

As a singing spear moves through the air, grooves and channels along its length catch the wind, amplifying the noise into a strong sonic vibration. Lashunta shotalashu hunters of Castrovel originally used the weapons as the sound helped members of hunting parties keep track of one another and identify where targets might be in thick undergrowth. Singing spears sound pleasant, and can be found in sopranino, soprano, alto, and tenor models. Each has increasingly precise grooves for improved sonic damage that can disturb the inner ear and cause brief disorientation.

Two-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Singing spear, sopraninoAdvanced422001d8 P & SoConfuse1Analog, thrown (20 ft.)ARM p.51
Singing spear, sopranoAdvanced895002d8 P & SoConfuse1Analog, thrown (20 ft.)ARM p.51
Singing spear, altoAdvanced12352004d8 P & SoConfuse1Analog, thrown (20 ft.)ARM p.51
Singing spear, tenorAdvanced1724700011d8 P & SoConfuse1Analog, thrown (20 ft.)ARM p.51

Confuse

The target must succeed at a Will saving throw or gain the confused condition for 1 round.

Confused

You are mentally befuddled and can't act normally. You can't tell the difference between ally and foe, and thus you treat all creatures as enemies, even your closest friends and family, if applicable. An ally who wishes to cast a beneficial spell on you with a range of touch must succeed at an attack roll against your Energy Armor Class, since you cannot be considered a willing target. If you are attacked while you're confused, you always attack the creature that last attacked you until that creature is dead or out of sight, unless it is otherwise impossible for you to attack it that round. While confused, you can't make attacks of opportunity against any creature or thing that you aren't already committed to attacking.
If you are not devoted to attacking a target, roll on the following table at the beginning of your turn each round to see what you do in that round.

D%BEHAVIOR
1–25Act normally.
26–50Do nothing but babble incoherently.
51–75Deal 1d8 + Str modifier damage to self with item in hand.
76–100Attack nearest creature.
If you can't carry out the indicated action, you do nothing but babble incoherently. Attackers are not at any special advantage when attacking you.

Analog

This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.

Thrown

Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.

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