Player > Weapon > Melee > Skitterstaff, provincial
Damage: 1d8 B
Special: Analog, reposition
This long weapon originated as a skittermander farm implement. Resembling a long hoe with a triangular, hooked end, it is used by rural skittermanders to defend themselves from predators and dangerous strangers. Other races acknowledge the skitterstaff’s utility as a weapon but are met with puzzled skittermanders’ questions about where they plan to farm with it.
|Skitterstaff, rustic||Advanced||1||220||1d6 B||—||1||Analog, reposition||NSP p.150|
|Skitterstaff, provincial||Advanced||4||1880||1d8 B||Knockdown||1||Analog, reposition||NSP p.150|
|Skitterstaff, agrarian||Advanced||8||9400||3d8 B||Knockdown||1||Analog, reposition||NSP p.150|
|Skitterstaff, bucolic||Advanced||12||36900||5d8 B||Knockdown||1||Analog, reposition||NSP p.150|
The target is knocked prone.
You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
When you attempt a reposition combat maneuver with this weapon, you gain a +2 bonus to your attack roll.