Player > Weapon > Melee > Sledge
Damage: 1d8 B
Special: Analog, unwieldy
Similar to the assault hammer (Core Rulebook 189), the sledge has an exceptionally dense weighted head and a strong haft. This unbalanced design makes the hammer more difficult to swing, but its strikes pack a punch.
|Sledge||Basic||3||1050||1d8 B||—||1||Analog, unwieldy||ARM p.54|
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
Weapons with the unwieldy special property are large and awkward, can’t be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can’t use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can’t attack with it more than once per round, and you can’t use it to make an attack of opportunity.