Player > Weapon > Melee > Spined blade, basic
Damage: 1d6 P
Critical: Injection DC +2
Kasathas on their home world wielded spined blades to better poison foes. Replicas of these ancient weapons can be found in the Museum of Ancestral Technology on the Idari. Modern warriors use refined versions of the weapon that are effective at delivering poisons and similar substances through contemporary armor. You apply such substances to the blade per rules found on page 232 of the Core Rulebook. While the basic version of the spined blade is generally analog, more advanced buzzblade, ripper, gravity, and rivener models are powered weapons.
|Spined blade, basic||Basic||5||2600||1d6 P||Injection DC +2||L||Analog||ARM p.54|
|Spined blade, buzzblade||Basic||8||9400||1d10 P||Injection DC +2||L||Powered (capacity 20, usage 1)||ARM p.54|
|Spined blade, ripper||Basic||11||24500||2d10 P||Injection DC +2||L||Powered (capacity 20, usage 1)||ARM p.54|
|Spined blade, gravity||Basic||14||62400||4d10 P||Injection DC +2||L||Powered (capacity 40, usage 2)||ARM p.54|
|Spined blade, rivener||Basic||18||325000||8d10 P||Injection DC +2||L||Powered (capacity 40, usage 2)||ARM p.54|
If the weapon is used to deliver a poison or drug of some kind, the save DC of that poison is increased by 2 when delivered on a critical hit.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.