Player > Weapon > Melee > Syringe spear, tactical
Damage: 1d6 P
Critical: Injection DC +2
At a glance, this weapon resembles a massive medicinal syringe that has been affixed to a pole roughly as long as the wielder’s body. A tank found at the butt of the spear allows substances to be poured into the weapon, and a spring-loaded mechanism automatically injects foes upon striking a successful blow. The exact origins of this dastardly weapon are unknown, though both the grays and a notorious race of subterranean creatures from Golarion are claimed to have designed this weapon for torturous experimentation.
|Syringe spear, tactical||Basic||1||250||1d6 P||Injection DC +2||L||Injection||COM p.124|
|Syringe spear, advanced||Basic||6||4250||1d8 P||Injection DC +2||L||Injection||COM p.124|
|Syringe spear, elite||Basic||11||25000||3d10 P||Injection DC +2||L||Injection||COM p.124|
|Syringe spear, paragon||Basic||16||165000||9d8 P||Injection DC +2||L||Injection||COM p.124|
If the weapon is used to deliver a poison or drug of some kind, the save DC of that poison is increased by 2 when delivered on a critical hit.
This weapon or its ammunition can be filled with a drug, an injury poison, or a medicinal compound. On a successful attack with the weapon (either the first attack if it’s a melee weapon or an attack with the relevant piece of ammunition if it’s a ranged weapon), the weapon automatically injects the target with the substance. Refilling the weapon with a new substance acts as reloading it and is a move action. Each different injectable material must be bought separately and can be used in any weapon with the injection special property. See page 231 for rules and prices for drugs, medicinals, and poisons.