Player > Weapon > Melee > Syringe stick, hyper-pointed
Damage: 2d4 P
Critical: Injection DC +2
Special: Conceal, injection, operative
This weapon is a lightweight, handheld auto-injector device designed to quickly inject drugs, poison, and similar substance into a creature when pressed against its body. A syringe stick’s patented spring-loaded design features a sturdy needle able to punch through the toughest armor, chitin, and hide. Despite its deadliness, it is difficult to discern a syringe stick from a medicinal auto-injector.
|Syringe stick, standard||Basic||1||125||1d3 P||—||L||Conceal, injection, operative||COM p.124|
|Syringe stick, sharp-pointed||Basic||5||2650||1d4 P||Injection DC +2||L||Conceal, injection, operative||COM p.124|
|Syringe stick, hyper-pointed||Basic||9||12000||2d4 P||Injection DC +2||L||Conceal, injection, operative||COM p.124|
|Syringe stick, ultra-pointed||Basic||13||46000||5d4 P||Injection DC +2||L||Conceal, injection, operative||COM p.124|
|Syringe stick, supreme-pointed||Basic||17||225000||10d4 P||Injection DC +2||L||Conceal, injection, operative||COM p.124|
If the weapon is used to deliver a poison or drug of some kind, the save DC of that poison is increased by 2 when delivered on a critical hit.
This weapon or its ammunition can be filled with a drug, an injury poison, or a medicinal compound. On a successful attack with the weapon (either the first attack if it’s a melee weapon or an attack with the relevant piece of ammunition if it’s a ranged weapon), the weapon automatically injects the target with the substance. Refilling the weapon with a new substance acts as reloading it and is a move action. Each different injectable material must be bought separately and can be used in any weapon with the injection special property. See page 231 for rules and prices for drugs, medicinals, and poisons.
An operative can use the trick attack class feature (see page 93) with a weapon that has this special property. Any character can add her Dexterity modifier rather than her Strength modifier on melee attack rolls with weapons with this special property.
A weapon with the conceal special property is considered especially small or easy to hide for purposes of Slight of Hand’s hide object task, granting you a +4 circumstance bonus to skill checks to hide object.