Player > Weapon > Melee > Thresherblade, ultraserrated
Damage: 8d10 S
Critical: Bleed 4d8
Modeled on the arm blades of the brutal thresher lord, the thresherblade has an organic basket hilt that can be closed around a forelimb for extra support, making it easier for a trained user to hold and wield the weapon in one hand despite the blade’s size.
|Thresherblade, tactical||Advanced||5||3200||1d10 S||Bleed 1d6||1||Analog||A!01 p.53|
|Thresherblade, microserrated||Advanced||9||13800||2d10 S||Bleed 1d8||1||Analog||A!01 p.53|
|Thresherblade, nanoserrated||Advanced||13||50300||4d10 S||Bleed 2d8||1||Analog||A!01 p.53|
|Thresherblade, ultraserrated||Advanced||17||268650||8d10 S||Bleed 4d8||1||Analog||A!01 p.53|
The target gains the bleeding condition.
You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.