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Player > Weapon > Melee > Trident, ultrathin

Trident, ultrathin

Starfinder Alien Archive 2 p.37

Level: 12
Price: 36600
Damage: 4d8 P
Critical:
Bulk: 1
Special: Analog, thrown (20 ft.)

Levalochs study weapon technology of the mortal realm with keen interest. The devils have wielded trident-like weapons for millennia, but using fiendish ingenuity and information gained via infernal pacts with mortal weapon researchers, levalochs have developed ways to integrate modern technology into their tridents, combining cutting-edge science with ancient tradition. The tridents included in the table above are examples of levaloch successes in this area and are now common in the hands of levalochs throughout the planes.

LEVALOCH LONGARMS

Although many among devilkind have long preferred melee weapons, levalochs understand that relying solely on close-quarters weapons places them at a disadvantage in contemporary times. Harnessing their creativity with weapons, levaloch weapon designers have addressed this issue by incorporating longarms into their tridents. You can integrate a non-analog longarm of equal or lower level into a levaloch trident by paying the cost of both weapons plus 10%. Once a non-analog weapon has been integrated with a levaloch trident, the trident loses the analog property.

Two-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Trident, tacticalAdvanced27501d8 P1Analog, thrown (20 ft.)AA2 p.37
Trident, sinteredAdvanced761002d8 P1Analog, thrown (20 ft.)AA2 p.37
Trident, ultrathinAdvanced12366004d8 P1Analog, thrown (20 ft.)AA2 p.37
Trident, molecular riftAdvanced1721960010d8 P1Analog, thrown (20 ft.)AA2 p.37
Trident, dimensional sliceAdvanced2076860014d8 P1Analog, thrown (20 ft.)AA2 p.37

Analog

This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.

Thrown

Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.

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