The Hidden Truth

Player > Weapon > Melee > Wailing blade, strident

Wailing blade, strident

Starfinder Armory p.51

Level: 13
Price: 47100
Damage: 6d6 S & So
Critical: Deafen
Bulk: L
Special: Powered (capacity 40, usage 4)

While it looks like a longsword at a glance, a wailing blade is composed of a series of microtextured plates. When powered, these plates vibrate to generate an array of sonic frequencies at deafening and damaging volumes. A tymbal wailing blade produces only a single audible sound, while a euphonic wailing blade produces multiple pitches concurrently. Strident wailing blades and warbler wailing blades have pitches that vary, the former sounding like a layered chirping and the latter combining trilling notes.

One-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Wailing blade, tymbalAdvanced312701d6 S & SoDeafenLPowered (capacity 20, usage 2)ARM p.51
Wailing blade, euphonicAdvanced890802d8 S & SoDeafenLPowered (capacity 40, usage 2)ARM p.51
Wailing blade, stridentAdvanced13471006d6 S & SoDeafenLPowered (capacity 40, usage 4)ARM p.51
Wailing blade, warblerAdvanced1836300015d6 S & SoDeafenLPowered (capacity 80, usage 4)ARM p.51


The target must succeed at a Fortitude saving throw or be deafened for 1d4 minutes.


You can’t hear. You take a –4 penalty to initiative checks and opposed Perception checks, and you automatically fail Perception checks based on sound. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.


A melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that’s out of charges, it functions as an improvised weapon (see page 169).

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